Why numbers are fun!

More often than not, people pour countless hours into activities they love or work towards bettering themselves personally, or for career based reasons. But today, the League is proud to present an aggregate statistical overview of the activity that we love, and love dearly…fragging online terrorists.

Call of Duty 4’s online stat tracking is pretty comprehensive, and is always a beauty to look at. So how do we stack up in the world of online, competitive shenanigan-ry? Let us take a look and see…


Between the folks here at League of Avatars, (Dangerman64, Longcoitus, Nwpettigrew, Teen Ape) there are some mighty impressive (or pathetic) numbers to be had! In terms of total play time, we have thus far chocked up approximately 9 days and 14 hours of total play time. Or for those of you whole enjoy larger numbers, that’s 230 hours, or 13,800 minutes! Indeed folks, one knows not the meaning of determination until four people have collectively played only a single component of a game for more than 9 days worth of time.

On the lighter side of things, the League is also accountable for 30,822 online kills in COD4. Therefore, roughly 2.23 players online get fragged by us and throw down their controllers in disgust every minute we’re in battle! The total number of kills and time we’ve acquired online in COD4 equate to roughly the annihilation of the Russian city of Karpinsk, whose population is just over 30,800 in under 10 days time! And thats mainly through the use of small arms fire, with the occasional air support via airstrike or attack helicopter.

So the next time you hop online in Call of Duty 4 or any other online FPS, remember, all those stats you are acquiring mean something. Thankfully for some they’re not drafting us geeky/videogame type folks, because we sure know how to rack ‘em up.


JRPG goodness arrives, Lost Odyssey lands next week!

I haven’t really dug into a good Japanese RPG since Final Fantasy X, and with Lost Odyssey only a week away, from what I’ve seen and heard about the game I can’t help but get excited to play through what looks to be an epic game. Right off the bat from when they first showed the game and it displayed the main character as an immortal bad ass just going Highlander on every enemy soldier in sight and not pulling any punches when it comes to visual depiction of violence, I had a feeling this game had that “it” that other games simply lack. And judging from how the game has progressed and the initial reviews that I’ve read about the game, it is definitely looking like something that RPG fans and 360 fans should keep on the radar.

One of the things that appealed to me immediately about this game, is the art direction. Sakaguchi is really hearkening back to that FFVI and FFVII era art style, with the just the right melding of medieval style with technological advances, and now with some next-gen power, the locales and characters have this great realization to them that to me, being a huge fan of the earlier Final Fantasy’s, Sakaguchi must have been dreaming of crafting back in the 90’s. And with legendary Square-Enix composer Nobuo Uematsu creating the score for the title, simply the video’s of the game that I’ve seen give me huge nostalgia trips to the early Final Fantasy days.


While reviews of the game have admitted that Lost Odyssey in no way reinvents the JRPG formula when it comes to item management and battle, the tweaks that it does make such as the timed battle hits, party formation and defense gauge along with ring customization and skill building add enough depth to keep the gameplay from getting stale. But with great graphics and sound, mature characters with relevant stories that don’t act as if they were just pulled out of high school, enough changes to the turn based gameplay to keep it fresh, battles that force you to think and use strategy (grinding apparently does not work in this game, enemies level up with you thank God) and the 1,000 years of dreams stories to add more narrative depth, Lost Odyssey appears to be producing a pretty good bench mark for other JRPG’s to come, and I can’t wait til the 12th to go and pick this one up.